
Subtype This will be Light, Medium, Heavy or Shield to keep it in line with the descriptions in the PHB. This will open up some additional boxes in the new item dialog. Two further properties are available 'crit range x' will determine whether this weapon criticals on a number less than 20 (crit range 19 for crit on 19-20) and 'reroll x' where a weapon rerolls damage dice (for example reroll 2 will reroll any 1's and 2's that come up on the damage dice and take the rerolled values).ĭescription A description of the weapon and any special properties or uses it might have in game terms. Properties should be listed separated by commas e.g light, finesse, silver, magic. Acceptable words are magic, silver, adamantine. Also record here whether the weapon is magical or is made from rare materials.

Properties The weapon's properties should follow those noted in the PHB so that Fantasy Grounds recognises what they mean, Thus the acceptable properties would be, light, finesse, thrown, heavy, two-handed, reach etc. NOTE: Multiple damage types can be entered here separated by the word 'plus'. This should be in the form of a dice expression followed by a damage type (e.g. Such a bonus will apply to attack and damage rolls.ĭamage Enter the damage that this weapon will do. Note decimal fractions are acceptable.īonus You can enter a bonus here if this is a magical weapon. Rarity As above this will be Common, Uncommon, Rare, Very Rare or Legendary. Subtype This will be either simple melee, martial melee, simple ranged or martial ranged This will open up some new boxes for completion in the dialog. Note decimal fractions of a pound are acceptable (0.1, 0.2 etc).ĭescription The final box is used to type in a description of the item and any effects that it might have in game terms. Weight The weight of the item in pounds (lb). See 5E Options for more information on currencies. If the DM has created their own currencies via the currency option use the appropriate currency here. The nomenclature of the coinage should conform to the standard 5e rules (i.e. Per the DMG the categories are Common, Uncommon, Rare, Very Rare and Legendary.Ĭost The cost of the item. Rarity Mainly for use with magic items but anything can have a rarity. Thus, holy symbol, arcane focus, ammunition, wand, rod, wondrous item etc. Subtype Again anything can be typed in this box but it is recommended that the descriptions found the the PHB or DMG be followed. The type entered here will be added to the item filter list (see 5 above). Thus Adventuring Gear, Tools, Tack, Vehicles, Gemstones, Art Objects, Magic Items etc. Type In the 'Type' box you can type in whatever you want but it is recommended that you stick to the item descriptions from the Player's Handbook (PHB) or Dungeon Master's Guide (DMG). Players will only see this description if the item is currently unidentified. Notes This box holds a description of a non identified item. This can be completely different from the items true name (for example the Non-ID Name could be simply 'Longsword' whereas the items name might be Longsword of Dragon Slaying. Non-ID Name This box is used to type in a name for an item which will be unidentified initially when the players obtain it. At the top right there is an ID toggle, which if green, means this item is identified or if red means it is unidentified.Click on > to open up the new item dialog and type in a name for the item.Open the Items sheet and right click and select 'Create Item' or click the 'Edit List' button and then 'Add Item'.To create a new item other than a weapon or armor proceed as follows.5 Filter Bar Click on the drop down menu to filter out specific types of items.New items can be created by clicking on the edit list button to the far right of the search bar. Click on the button again to remove the filter. Clicking on the 'All' button to the right of this line will filter out all shared items (the button will change color and the text will change to 'Shared').

The list will begin filtering as soon as some letters are type in.
